Archive for the ‘Software’ Category

Posted by //
Sean

Date //
Jan 15, 08 - 8:50 am

Categories //
Gaming
Open Source
Software

Comments Off on Classic Games, Open-Sourced: SimCity

Not all open source software is Serious Business.

A project that caught my attention in the last couple of days is a port of the classic Infogrames / EA title SimCity — released for just about every platform known to man — into an open-source implementation named Micropolis.

Thank programmer Don Hopkins for his hard work.

Since the original SimCity source code has been released under the GPL, he decided to make a version that runs on Linux and port it to the OLPC.

Said port — named “Micropolis” for the same reason that community builds of Firefox are not called Firefox — has been heavily rewritten to run well as a modern application, and is still a bit of an ongoing project.

The whole thing is available either as a source package or a compiled Win32 binary, the latter of which isn’t itself an actual playable version of the game but just a demo — for the time being.

Bill Simser has been writing a series of posts documenting how to create a playable game from this code on Win32, and for anyone interested in programming — and not just game programming — it’s absorbing reading.

I also read with no small amount of fascination the long-term goals for Micropolis — things like multiplayer support and porting to many other languages are all in the works.

I think there’s a lot more than nostalgia at work here. Aside from SimCity being a hugely influential and fun game to begin with, I think game programming is one of the better ways for people to understand open source — either as a programmer or a user.

Once explained in that context, I’d think open source becomes that much easier to understand in other contexts — and concepts like the lvarious licensing schemes and whatnot can be related in a fairly straightforward way.

If there’s one thing about open source that remains something of a mystery to most people, it’s why open source development works the way it does.

You may not persuade people to become programmers, but you can at least make their job a little less mystifying.

On a side note, my longtime favorite open-source game remains NetHack. You’d never think a simple cursor and some ASCII graphics could still be so addictive in this day and age.


The most recent issue of Nintendo Power offers up some new information about BioWare’s RPG for the DS, Sonic Chronicles: The Dark Brotherhood.

You can choose your party of four from 11 different characters, including the expected Sonic crew of Sonic, Tails, Knuckles, and Shadow, as well as Amy, Rouge, and Big the Cat.

You’ll be able to spot enemies on the field, giving you some flexibility in just when you engage in the turn-based combat. Control will be apparently be entirely stylus-based, a la Phantom Hourglass.

There will be team attacks and special attacks, which you can flat-out purchase or level up. Rings will naturally be the currency of the land and the game takes place in two acts: the first is in the more familiar Sonic environment while the second is a darker world.

JeuxFrance has scans of the screenshots from the article, and they look absolutely lovely. I tingle with anticipation and cross my fingers that this all works out for the best.


Microsoft is already adding to the Xbox Originals library, and the new title is a great one: Burnout 3 Takedown.

If, like me, you’re getting antsy waiting for Burnout Paradise, this might be just enough to tide you over, though 1200 points is still awfully pricey.

You can grab Burnout 3 starting on Monday. That’s assuming you can connect to Live to download it, of course.

Live service has been suffering lately due to “server strain” brought on by a huge upsurge in demand over the holidays.

The Xbox team has been scrambling ever since to get it back to normal, with varying degrees of success.

I’ve been getting mixed reports. Some of my friends say Live is smooth as pudding, while others are still frustrated.

I’m having trouble getting and staying connected. What’s it like for you?


Posted by //
Sean

Date //
Jan 9, 08 - 2:58 pm

Categories //
Gaming
Software
Technology

Comments Off on Portal: First Slice Free To Nvidia Users

For those of you who own Nvidia graphics cards and still somehow haven’t played Portal, Nvidia is now offering, free of charge, an extended Portal demo cleverly titled Portal: First Slice.

Much to my dismay, while First Slice does offer more gameplay than the previous demo, it offers no new content to those who have already played the full version of Portal.

To get your hands on First Slice, head to this webpage.

The site will automatically scan your PC for Nvidia products, and once you’ve been verified you’ll be given the option to download Portal: First Slice to your existing (or newly created) Steam account.

Additionally, Nvidia users can also download Peggle Extreme, Half-Life 2 Deathmatch, and the Half-Life 2 tech demonstration level The Lost Coast free of charge from that same site.


Posted by //
Sean

Date //
Nov 15, 07 - 9:27 am

Categories //
Gaming
MAME
Software

Comments Off on MAME32 Becomes MAMEUI With New Downloads

Heads up vintage game players and collectors, today MAME32 becomes MAMEUI.

With this exciting news, the 64bit version with a GUI for 64bit Windows OSes (XP64, Vista64) and 32bit version with a GUI for 32bit Windows OSes (Win98/ME/2000/XP/Vista) of MAME version 120.4 was released.

MameUI (previously Mame32) is the GUI version of the M.ultiple A.rcade M.achine E.mulator, a program which seeks to document the internal hardware and code of all arcade games.

All current versions of MAME are available in my download section. Enjoy.


Rockstar Games isn’t on the hook for the fact that hackers have removed the censorship filters from the PSP version of Manhunt 2, says Entertainment Software Ratings Board president Patricia Vance. What’s more, she doesn’t believe that the hack would change the game’s rating.

Contrary to some reports… we do not believe these modifications fully restore the product to the version that originally received an AO rating, nor is this a matter of unlocking content.

Well, hey. If restoring the game’s killing sequences to their original unretouched grossness doesn’t raise the game from an M to an AO, Rockstar should totally release a “Director’s Cut” version of the game, don’t you think?

At any rate, Vance says that because Rockstar was totally upfront with the board about the content in the game, they don’t believe that they omitted any required information from their submission.

Source: Ars Technica